And since our games are all about freedom – the difficulty and the complexity of the combat system can be customized, so everybody should find the right level of challenge to get the exact right experience he or she is looking for. Ranged weapons will have different munition types and trajectories. And there are shields, heavy weapons, two handed weapons, and of course there’s also magic. You can evade, block, jump, and also use the jetpack for attacks. You will have heavy, light and special attacks, and they can be combined to combos. We have a melee and ranged combat system, and the great thing about our setting is that it allows us to have all the weapons you can think of! Swords? Check. The key here lies in the AI behavior of the enemies. Let’s just say, we really dislike just plain button mashing, but are aware that many players just want to enjoy the story, and so we developed something that’s both accessible and challenging at the same time. We want players to have complete control over their different attacks, but without making the controls too complicated. What kind of combat system will ELEX employ? Is it akin to the combat in the Gothic and Risen series?įor ELEX we’ve created the combat system from scratch. Besides that, we also added a new moral system to the game that includes many moral choices that also change the behavior of crew members and other NPCs. Picking one of the factions is one of the most important decisions you’ll make in the game, and your choice will change how other NPCs in the world see you and react to you, and that will also alter your storyline. Of course, they’ve also got their own armors, ranks, weapons, skills and side missions, but what really counts is their view on the future of Magalan, and how they want to shape it. How do the various factions in the game affect the player’s experience? Are there are special abilities to be gained and side missions to unlock by aligning with these factions?Įach faction on Magalan – the world our game is set in – has its own history and a distinct way of life. And with THQ Nordic we finally found a publisher that also believed in the concept, and voilà – ELEX was born. Especially the jetpack, which also is a symbol for the freedom we want to give the players in our game world – moving through the game world without boundaries. This new setting allows us to add so many more new gameplay features, like hacking or the jetpack. So, we were looking for something that has more stark contrasts, and gives us more gameplay possibilities, without being stale at the same time, and so we ended up with our science-fantasy setting. But on the other hand, we love to create fantasy games with a lot of freedom in a simulated, living game world, so we thought we should stick to that, but approach it from a new angle. We’ve been developing open-world fantasy RPGs for the last 20 years, and so we felt that there’s time for something new. With two established properties in Gothic and Risen, what motivated you to go down a different route and create a brand new IP? We want players to have complete control over their different attacks, but without making the controls too complicated." "For ELEX we’ve created the combat system from scratch. GamingBolt spoke lead game designer and studio head Björn Pankratz along with story writer and game designer Jennifer Pankratz to find out more about ELEX. What separates ELEX from those other franchises and how does it compare to today’s standard for open world action RPG action? The challenge is especially interesting for Piranha Bytes, the developer of ELEX which is better known for its work on the Gothic and Risen series. It’s not easy creating a new action RPG IP, especially one in a new universe that combines science fiction with fantasy.
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